Infernoble Knight Oliver
FIRE 4

Infernoble Knight Oliver

  • Archetype:
  • Noble Knight

  • ATK:
  • 1000

  • DEF:
  • 1500

  • View:
  • 4589




While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 61
Deck 61

Infernoble Knight Oliver — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 61.3 · Deck: 61.3 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Oliver's score comes from being a live Level 1 Tuner from hand and a repeatable Graveyard equip into a Warrior, not from its 1000 ATK or 1500 DEF, which earn nothing. Accessibility and deckbuilding carry most of the score, but its summon cost needs a second FIRE Warrior or Equip Spell, so it is not free to access. Effect interaction is weak because the equip clause only blocks targeted card effects on one monster. The 400/400 deck sample shows it is central to its archetype, but that sample is archetype-locked, so frequency confirms accessibility rather than intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 65 Hand Special Summon needs a FIRE Warrior or Equip Spell sent as cost, and all 400 sampled decks run it (verified).
Combo & Conversion 55 Level 1 Tuner from hand plus Graveyard equip reuse is text-supported, but no combo boards were supplied, so conversion is text-only inference (inferred).
Resource Economy 45 Sends one card to summon a body, so it is card-neutral at best; the Graveyard equip adds a repeat use without a card cost (inferred).
Effect & Interaction 35 The equip clause blocks targeting on one equipped Warrior only; the text has no negation or removal (verified).
Material Utility 60 A Tuner that becomes Level 1 from hand is a clean Synchro enabler; once blanked it is still a Level 4 Tuner with 1000 ATK (inferred).
Resilience & Flexibility 70 Two once-per-turn effects usable from hand and Graveyard give multi-zone use and survive in the Graveyard for recursion (verified).
Deck-Building Efficiency 70 Typically one copy (usage statistics show 1), with no garnet or lock, but it needs FIRE Warrior support cards (observed).

Calculation

Weight profile: 0.7 Starter + 0.3 Recovery/Recursion. Intrinsic ≈ 61.3, Deck ≈ 61.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-cost Special Summon as a Level 1 Tuner enables Synchro lines
  • Graveyard effect re-equips it to a Warrior, giving a second use
  • Present in all 400 sampled decks across several Infernoble Knight archetypes
  • Equip clause protects the equipped Warrior from targeted card effects

Weaknesses

  • Summon needs a FIRE Warrior or Equip Spell in hand or on field to send as cost
  • Printed 1000 ATK / 1500 DEF body has no value on its own
  • Equip protection covers targeted effects only, not non-targeting effects or battle
  • No combo evidence supplied, so its board-level value is unmeasured

Counters / choke points

  • Non-targeting card effects and battle ignore the equip protection (inferred from card text)

Best use

Starter / Combo enabler. Decks: Infernoble Knight (archetype 637), Infernoble Knight (archetype 221). Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon as Level 1 by sending a FIRE Warrior or Equip Spell; each effect once per turn; Graveyard effect equips to a Warrior you control; Equip clause blocks targeting of the equipped monster by card effects; 400 of 400 sampled decks run it, average 1.1 copies
  • Observed: StatisticsCard inclusion 57% to 100% across three archetypes, typical copies 1; Co-occurs in 96% of sampled decks with Infernoble Arms - Durendal; Three guides name Infernoble Knight decks with it as a core piece
  • Inferred: Level 1 Tuner body enables Synchro lines; Graveyard equip gives a second use per cycle; Equip protection does not stop non-targeting effects or battle
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) deck sample is 400/400 Oliver decks, so co-occurrence rates are sample-locked, not population rates no rulings or counter-card evidence supplied text does not state a stat change from the equip











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